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What Spells are Produced in the Dark Spell Factory- Clash of Clans

      



Hello Clashers…!!!

Wow! With the latest Clash of Clans upgrade, we can now produce six spells in the Dark Spell Factory. These spells include the Poison Spell, Earthquake Spell, Haste Spell, Bat Spell, Skeleton Spell, and Overgrowth Spell.

These 6 latest spells in the making do not use Elixir but use Dark Elixir. And the place where it was made is called Dark Spell Factory. Here I will share information about the six spells, maybe some of you still don't understand how to use them.


The Information About 6 Spell Dark Elixir Factory

  1. There are six spells produced in the Dark Spell factory, including: Poison Spell, Earthquake Spell, Haste Spell, Bat Spell, Skeleton Spell, and Overgrowth Spell.
  2. The six spells were produced with dark elixir, and not with elixir
  3. COC players can buy/craft in Dark Spell Factory
  4. The spell produced at the Dark Elixir Factory has a capacity of 1 space only. Unlike the Spell Factory which mostly has a capacity of 2 spaces
  5. Poison spell is usually used to kill the contents of enemy CC, you can also use it to kill skeletons that appear in your battle
  6. Earthquake spells are usually used to destroy enemy village walls, you can use 4 earthquake spells to destroy walls.
  7. Haste spell functions to speed up the movement of your troops when attacking.
  8. Bat Spell unleashes an army of bats that immediately attack the defensive building when it is dropped.
  9. Skeleton Spell unleashes a number of skeleton troops that attack all buildings without exception when dropped
  10. The Overgrowth Spell ejects plant roots from the ground to entangle all buildings within the spell's attack radius.

1. Poison Spell

The Poison Spell is the initial dark spell available to players. Often referred to as poison spins, this spell emits orange smoke and depletes the health points (HP) of enemies within its area of effect. It can inflict up to 500 damage in the circular area it affects, making it ideal for eliminating troops in the Clan Castle. To defeat a level 3 dragon, at least four level 1 Poison Spells are required.

2. Earthquake Spell

The Earthquake Spell, true to its name, triggers earthquakes of varying magnitudes in specific areas, affecting buildings within the quake's radius. These buildings lose a portion of their HP, allowing troops to demolish them quickly. However, the spell does not impact troops or storage units, so enemy troops housed in the Clan Castle remain unharmed if an Earthquake is cast upon them. This spell is most effective for demolishing enemy walls.

This earthquake spell is often used instead of jump spells because if you use this earthquake spell, the wall affected by the spell will be permanently destroyed, while if you use jump spel, the opponent's wall will not be permanently destroyed. So that your trop will be free to enter the middle of the opponent's base.

Video on Youtube : How the Earthquake Spell Works

3. Haste Spell

Haste spells, originating from the dark factory, are available for your use. These spells can increase the movement speed of your troops if they fall within the spell's radius. They are an optimal choice for accelerating troop movement during an attack. Unlike the Rage Spell, which deals additional damage, the Haste Spell solely boosts speed. Moreover, the Haste Spell is more efficient; where you once might have used a single Rage Spell, you can now deploy two Haste Spells, as they only occupy one space each.

Haste Spell is best used to speed up the movement of your Balloon, because balloons have a very slow speed, if you use a type of ground attack. The maximum level of this haste spell is currently still at level 3.
Video on Youtube : Haste Spell Function and How it Works

4. Bat Spell

The Bat Spell, created in the Dark Spell Factory using Dark Elixir, summons multiple bats onto the battlefield. However, it has low hit points, making it vulnerable to enemy defenses. Its function is similar to that of the Skeleton Spell.

The Function of Bat Spell:

1. Destroying defensive buildings with single-target defenses, like Air Defense, single-target Inferno Towers, and Eagle Artillery, can be straightforward.

2. Distract the defensive building temporarily, then you can attack it using Dragon troops or Baby Dragons.

3. Pairing the Bat Spell with an air force such as the Lava Hound is effective. The Lava Hound can divert the attention of Air Defenses, allowing you to deploy Bat Spells simultaneously.

4. Be cautious of the Wizard Tower, multi-target Inferno Towers, and aerial bombs, as they have the potential to eliminate all bats in a single hit.

5. The bats would likely require a considerable amount of time to cause significant damage to the storage building.

Read more : How to Attack Using Bat Spell - Clash of Clans

Video on Youtube : How to Attack Using Bat Spell Clash of Clans


5. Skeleton Spell

The Skeleton Spell, created in the Dark Spell Factory using Dark Elixir, summons multiple skeleton warriors onto the battlefield. These skeletons have low hit points, making them vulnerable to enemy defenses. Similar to the Bat Spell, it targets ground structures only. Since skeleton warriors cannot fly like bats, players above Town Hall 10 seldom use this spell in War.

The Function of Skeleton Spell:

1.Animate several skeleton soldiers on the battlefield.

2. Temporarily diverted the attention of the defensive structure.

3. Extracting troops from the enemy's Clan Castle.

4. Effective combinations with Bat Spell include ground troops like Yeti, Pekka, Giant, Valkyrie, and Golem.

5. Be cautious of the Wizard Tower, multi-target Inferno Towers, and aerial bombs, as they have the potential to eliminate all bats in a single strike.

6. The Skeleton Army would require a considerable amount of time to destroy the Storage building.

Read more : How the Skeleton Spell Works and Its Function - Clash of Clans

Video on Youtube : How the Skeleton Spell Works and Its Function - Clash of Clans


6.  Overgrowth Spell

he Overgrowth Spell becomes available when your Dark Spell Factory reaches level 6. It is created using dark elixir and is designed to entangle and temporarily incapacitate all buildings within its radius.

The Overgrowth Spell functions by summoning greenery from the earth to overrun buildings on the battlefield.

When this spell strikes a building initially targeted by Troops, the Troops will instantly forsake their intended target and shift their focus to other buildings or targets not influenced by this spell. Heroes remain unaffected by this spell and will continue as usual. Additionally, this spell does not impact walls and traps.

Read more : How the Overgrowth Spell Works - Clash of Clans

Video on Youtube : How the Overgrowth Spell Works


That concludes the preliminary details on the six new Spells in the Dark Spell Factory. Keep an eye out for updates in my upcoming article on how to utilize them, as well as any additional spells that may be introduced by COC. Thank you!



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